Newer posts are loading.
You are at the newest post.
Click here to check if anything new just came in.

January 18 2012

Playing With Pigs

Click here to view the embedded video.

Besides children and pets, it turns out that pigs are also attracted to interactive interfaces. Pig Chase is a computer game in which pigs and people can play together. The aim of the project is to entertain pigs in the bio-industry and to research the relationship between the cognitive capacities of pigs and people.

So, how does the game work? A screen with light effects in the pigs’ pen is connected to an iPad. Pigs are fascinated by the movement of light and attracted to new light spots on the surface. The iPad user controls a ring of light, which the pig follows with its snout. The human participant leads the pig’s snout to a target. When the target is reached, the pig is rewarded with a display of fireworks.

Pig Chase is developed by The Utrecht School of the Arts (HKU) and Wageningen University. Video and more information on Playing with Pigs. Via Mashable.

January 15 2012

The Right to Privacy

we-the-people

Privacy is a right. A right given to people by telecommunications companies and social networking websites. It can be described by multiple-choice lists of settings. And it seems that people are extremely willing to downgrade their notion of privacy to the level of the visibility of their social media feed or the confidentiality of their recent viral video viewing history in order to fit the various trending models. Which naturally leads to the question of whether anybody can explain what their privacy is about.

What should feel alarming is that the conversation about privacy always arises after the fact—i.e. after it has been, allegedly, breached. Given that, one can (naively) presume that there is no issue whatsoever that needs to be reexamined as regards privacy unless privacy is contested. Very typical trick: if there’s no threat, things should stay the same. This simple mechanism is at the heart of the privacy ‘discourse’.

In principle, it is impossible to contest an idea which has never been articulated and explicitly expressed by the relevant parties—in this case the idea is privacy, and the party responsible for articulating and expressing it is people. In our setting there is no existing idea of privacy to contest, and that’s because threat always precedes articulation, as it was previously explained. Consequently, the privacy ‘discourse’ initiated in the social media context is not about discussing or reexamining the idea of privacy, it is about prescribing it. ‘Threat by threat’, so to speak. It is obvious that what we erroneously view as our articulation is the result of this process initiated by the previous threat—we always lag behind.

Although by being ‘privacy-aware’ you may meet the current standards of privacy that are set by others, this approach lacks personality. Too bad, personality is what gives worth to privacy. Sadly, people have been convinced that personal space can be defined as the negation of the non-personal (the non-non-personal) instead of the affirmation of the painstaking relationship-by-relationship building of our perimeter of intimacy. Therefore, it cannot be even named a space, but rather a formless mass of whatever remains after you know what could probably be (until the next threat cycle) non-personal. But the act of excluding everything that can be exposed does not necessarily entail that the result must be private. In my view, the much talked-about lack of privacy is not a deterioration of a concept but a total lack of concept in the first place.

January 03 2012

iPhone Entertainment for Pets

Click here to view the embedded video.

Children can be effortlessly entertained for hours thanks to tablet and smartphone games, but these technologies also provide a solution for the lazy pet owner.

More videos of perplexed pets after the jump.

Click here to view the embedded video.

Click here to view the embedded video.

Click here to view the embedded video.

Does the game market have a new target group to focus on?

December 15 2011

Effortless Learning

Visual

Matrix-style learning sounds like an impossibility, yet new research suggests it might become reality.

Boston University and ATR Computational Neuroscience Laboratories in Kyoto have conducted experiments in which they demonstrated that they could induce brain activity patterns through a person’s visual cortex, thereby improving a subject’s performance on a visual task. The researchers used decoded functional magnetic resonance imaging (fMRI) and neurofeedback to make the subject’s brain activity match that of another person who had previously learned the task.

The result, say researchers, is a novel approach to learning sufficient to cause long-lasting improvement in tasks that require visual performance. This research might some day lead to applications that could enable you to learn to shred a guitar like Hendrix while not even thinking about what you want to learn. According to lead author and BU neuroscientist Takeo Watanabe, ”We found that subjects were not aware of what was to be learned while behavioral data obtained before and after the neurofeedback training showed that subjects’ visual performance improved specifically for the target orientation, which was used in the neurofeedback training.”

Video explanation here: Researchers explain Decoded Neurofeedback
Via: www.nsf.gov

November 15 2011

A Bug’s Afterlife

collector afterlife

When fruit flies die, they don’t go to heaven, but they do get to go to outer space. At least that’s the conceit of artist HsienYu Cheng’s Collector: Afterlife, which zaps bugs with high voltage and then reincarnates them in a Space Invaders-style video game. Each dead fly translates to one extra life for the onscreen hero. When the lives run out, the player has to wait around for more flies to wander into the trap’s deadly blue light. It’s a digital age update on the concept of rebirth, or just a new take on the spider and its web.

Via Mediamatic

October 06 2011

Steve Jobs 1955 -2011

Steve Jobs, former Apple CEO, passed away on Wednesday October 5th after a long battle with pancreatic cancer. Technology conceived from his vision has changed the world dramatically over the past 14 years. He kissed the snake; we ate the fruit. The Next Nature garden has entered a new era.
image source

September 27 2011

Gamers Solve Enzyme Riddle

fold-it-protein-game

In a vivd example of the blur between culture and nature, players using an online game called Foldit have helped solve complex questions for researchers about enzyme models. The solution, which eluded researchers for more than 10 years was solved by gamers in only a few days, contributing towards research into anti-AIDS drugs. Giving credit where it’s due, researchers have named the gamers as co-authors in the study published in the journal Nature Structural and Molecular Biology.

Read the full story on BBC.com.

September 22 2011

Sin free for just €1.59

sins

For just £1.19 ($1.99, €1,59) you can download an app for your iPhone which offers tips and guidelines with the sacrament, “the perfect aid for every penitent” as the description reads. This, on itself, is not so special. There are dozen of apps which help you to confess, though this is the first which is officially approved by the Catholic Church.

The app allows users to keep track of their sins, and guides them through the sacrament (where Catholics admit their wrongdoing through).  The app is launched shortly after Pope Benedict XVI gave the advice to embrace digital communication. Although he adds: “It is important always to remember that virtual contact cannot and must not take the place of direct human contact with people at every level of our lives.”

Hopefully there will be a ‘Pocket Pope’ app in the near future.

Via BBC News, iTunes

September 17 2011

Brainscan App

By hooking up a commercially available EEG headset to a Nokia N900 smartphone, Jakob Eg Larsen and colleagues at the Technical University of Denmark in Kongens Lyngby have created a portable system to monitor neural activity of the brain. Wearing the headset and booting up an accompanying app, creates a simplified 3D model of the brain that lights up as brainwaves are detected. The brain-image can be rotated by swiping the screen. Furthermore, the app can connect to a remote server for more intensive data-processing, and then display the results on the cellphone. The system might assist people with conditions such as epilepsy, attention-deficit hyperactivity disorder and addiction. One small step for science, but a giant leap for health care. Source: newscientist.com

Click here to view the embedded video.

September 01 2011

I am not a Robot. I am a Unicorn.

Click here to view the embedded video.

At Cornell Creative Machines Lab they were curious to see how two “chatbots” would make conversation. Powered by Cleverbot, created by AI researcher Rollo Carpenter, the robots were fooled into recognizing each other as humans. On YouTube someone comments: “If ever these two got married, it wouldn’t last a week.” But the contrary could be true if their somewhat intelligent chitchat helps them pass the Turing test. Till the switch do them part.

August 20 2011

Physical Scrollbars

physical scrollbars

Scrollbars is a series of installations and physical scrollbar-representations created by Dutch artist Jan Robert Leegte. According to the artist, most of us consider the scrollbar to be a virtual object – but in use it triggers reactions such as frustration, which suggests a subconscious acceptance of the inherent “reality” of these objects.

Via guerrilla innovation

July 31 2011

YouTube preserves unmediated Nature

Click here to view the embedded video.

On Youtube, there’s a whole sub-genera of safari videos that show, in gruesome detail, what exactly it means to live and die in Old Nature. The above film is a particularly stomach-churning example, depicting African hunting dogs that eviscerate and devour a kudu while the antelope is still very much alive.  It’s the sort of material that winds up on the editing floor during the production of a typical nature documentary. Wildlife films sanitize the predator-prey relationship. Death occurs off-screen; if it is shown, it’s bloodless and quick.  Amateur nature videos remove a layer of artistic interpretation between the audience and “authentic” nature. Without a sound track or a narrator contextualizing the hunt, death becomes neither triumphant nor tragic. It doesn’t impart any moral lessons. In nature, as in YouTube, death just happens.

Amateur videos like “Survival of the Fittest” compete for page views, and so still maintain the entertainment edict of traditional wildlife filmmaking. Web cams trained on nesting birds or savannah waterholes offer an even more immediate experience. They’re instantaneous, unedited, and usually unrecorded. In other words, wildlife web cams are the next best thing to being there. It used to be that professionally produced films, articles, and books were the main means for city-dwellers and office-workers to experience any wildlife more threatening than a pigeon.  Advanced digital technologies have helped to restore some ‘truth in advertising’ to the workings of wild ecosystems. In some sense, YouTube and other websites have become unintentional parks that uphold the conservation of unmediated nature.

July 27 2011

Typing Out Evolution

typewriter animals

From the exhibit “What Machines Dream Of” in Berlin comes Life Writer, a work by Christa Sommerer and Laurent Mignonneau. As the participant types, letters are projected on a scroll of paper. After pushing the return bar, the letters are transformed into animated, typographic creatures that bob and skitter across the paper. The ravenous insects then proceed to gobble up the words as fast as they’re typed. When the paper is scrolled, the creatures reproduce, birthing offspring that looks slightly different from the parent. An algorithm determines the shape and behavior of the organisms, and controls how they evolve with each generation.

Sommer and Mignonneau use an obsolete technology to bring up very current questions about the autonomy of technological systems, and what ‘life’ means when humans can create convincing facsimiles of it. “What Machines Dream Of” is on display until August 28. It’s free, fun, and full of  next natural goodness.

July 07 2011

Bare necessities

earphone
According to a research by JWT AnxietyIndex the changing mediascape is upon us. Do to the recession people are forced to validate their luxuries and it turned out that teens and twentysomethings are willing to cut back on a lot of things, except on the internet connection and mobile phone.  Within their mediascape these are more important then traditional entertainment. Connectivity is entertainment.

Via: We Are Organized Chaos.

July 03 2011

Back to the Tribe

backtothetribe

Traditionally, technology is seen as a force that diminishes our instincts and puts us at a distance of nature. Increasingly however, we realize technology can also energize and amplify our deepest human sensibilities – even some we had forgotten about. Propelling us not so much back to, but rather forward to nature.

Almost two decades ago, Brian Eno – artist, composer, inventor, thinker – gave an interview in which he stated the problem with computers was that there is not enough Africa in them. “Africa is everything that something like classical music isn’t. Classical – perhaps I should say ‘orchestral’ – music is so digital, so cut up, rhythmically, pitch wise and in terms of the roles of the musicians. It’s all in little boxes.”… “Do you know what a nerd is? A nerd is a human being without enough Africa in him or her. I know this sounds sort of inversely racist to say, but I think the African connection is so important. I want so desperately for that sensibility to flood into these other areas, like computers.” … “It uses so little of my body. You’re just sitting there, and it’s quite boring. You’ve got this stupid little mouse that requires one hand, and your eyes. That’s it. What about the rest of you? No African would stand for a computer like that. It’s imprisoning.”

Twenty years ago, when Eno gave his interview, no one had a mobile phone. Today when you accidentally leave your house without your phone you feel amputated – as if you left a limb on the table – and you quickly run back into your house to get it. Social software networks like Facebook, MySpace, Qzone and Twitter reached the mainstream in an even faster pace. All these communication technologies have one thing in common: they restructure the social linkage between people. Arguably they bring a taste of Africa in computing.

Re-tribalization

Study of the history of mankind shows that, for thousands of years, people lived in bands or tribal settings of no more than 150 people. The invention of larger and more complex social structures – e.g. cities, corporations, nations, etc – is relatively new. Although we have proven able to live in more complex social settings, our tribal sensibilities were never entirely washed away. Examples? Think of what happens during a football championship or the role of fashion brands in the defining of our identities. As the tribal setting is the structure in which mankind evolved, it’s only logical we still have a tendency towards it.

The growth of social networks can be largely contributed to activities that feel more like ‘talking’ than writing

If we consider the parallels between the newly emerging communication technologies and a tribal way of living, some striking similarities occur. In a tribal setting, your identity is entirely wrapped up in the question how people know you. Looking at a social network like Facebook, we see the same pattern at work. People are shaping their identities by exhibiting their relationships to each other; while scrawling messages on each other’s walls and exchanging totem-like visual symbols, you define yourself in terms of who your friends are.

Media theorist Marshall McLuhan was the first to envision the re-tribalizing powers of electronic technology. According to McLuhan it were the phonetic alphabet and the printing press that caused a mechanical culture of industrial production and nation states which consequentially resulted in the detribalization of Western man into a linear, specialized and detached professional. The introduction of the electronic media however, which saturates our sensory perception entirely, was elucidated by McLuhan as a break boundary between the fragmented literate man and integral man, just as phonetic literacy was a break boundary between oral-tribal man and literate man.

Secondary Orality

The growth of social networks can be largely contributed to activities that feel more like ‘talking’ than writing: blog posts, comments, videos responses, tweets and status updates. We seem to be making up the rules as we go, but is this really the case? Researchers have been exploring the parallels between online social networks and tribal societies. In the collective pit-a-pat of profile-peeking, messaging and ‘friending’, they see the resurgence of ancient patterns of oral communication.

Our tribal sensibilities were never entirely washed away

An early student of electronic orality was Walter J. Ong, a professor at St. Louis University and former student of Marshall McLuhan who coined the term ‘secondary orality’ in 1982 to describe the tendency of electronic media to echo the cadences of earlier oral cultures. Oral cultures were characterized as being aggregative rather than analytic, additive rather than subordinate, close to the human lifeworld, redundant or ‘copious’, conservative or traditionalist and more situational and participatory than the more detached and abstract literate cultures. Oral cultures operate on polychronic time, with many things happening at once. Socialization plays a great role.

New technologies may trigger ancient impulses.

Secondary orality is similar yet different from the original oral cultures, as it presumes and is dependent upon writing and digital technology. The revival of an older nature within a next nature – in order to eventually transform and supersede it – is a powerful evolutionary principle. Although the power of the newly emerging digital tribes lies in the revival of some deeply rooted human sensibilities, they are literally of a different nature than the ancient tribes they resemble: Not the human social intuitions engraved in our DNA, but the digitalism of the database is the primary foundation they are built on. Hence, the next tribes are not so much about being tribal, as they are about being digital. The result is a marriage between old and new, between ancient and alien.

The incorporation of an older nature within a next nature, is a powerful evolutionary principle.

In tribal societies, people define their bond through direct, ongoing face-to-face contact. On the Internet, people connect for a variety of reasons ranging from family ties, to life-long friendships, to mutual interests to we-haven’t-met-but-it-seems-cool-to-have-you-in-my-tribe. While traditionally one would belong to only one tribe, you are now linked into tightly knitted network of tribes that together constitute what McLuhan already called the ‘global village’. And besides the dependence on digital technology, the next tribes are typically facilitated by corporations with commercial incentives that aren’t necessarily geared at the wellbeing of the tribe members. Nonetheless, their brand territories are strong and may soon be competing with the geographical borders of countries.

It remains to be learned whether these next tribes are durable as an organizational infrastructure. Will they replace nation states – a product of a diminishing print and writing culture – in due time? If so, will they be able to replace their functioning? Provide for our security? Democracy? Provide for public spaces and freedom of speech? Turn our living space into a shopping mall? Or bring totalitarian regimes? The question marks are numerous. Nonetheless, we rush ourselves to join. Why? Some of the most important people we know have joined and we intuitively don’t want to miss out on the opportunity to reconnect with them in what could be the next social setting. Indeed, the success of a new technology often depends on its capacity to trigger an ancient impulse. Back to the tribe, forward to a next nature.

June 14 2011

BitFriday, the first crash for digital currency

a run on the bank

On June 10, the digital currency Bitcoin lost 30% of its value in a few hours, dropping from US $28.92 to $20.01 per coin. Bitcoins are a largely untraceable form of money, relying on a peer-to-peer  system for legitimacy, instead of a central authority like a government or Second Life’s Linden Labs. Gawker recently brought Bitcoins to mainstream attention in a report on Silk Road, a website where aspiring drug users can use the anonymous currency to purchase home delivery of any psychoactive from LSD to cocaine.

The Bitcoin Black Friday was the result of certain events that real life markets have learned to control for – a bank rush, where Bitcoin owners exchanged their Bits back to bucks en masse, and a market that stayed open despite rapid inflation over the last few weeks. Millions of dollars in Bitcoin investments were lost in the resulting crash. This fast-moving bear market goes to show that online events increasingly mimic ‘real’ events, and that the investors in digital markets could stand to crack open their history books. Virtual economies work the same as actual ones, although all money, by definition, is already virtual.

Via DailyTech.  Image via Dipity.

May 22 2011

Humane Technology #6: Improve the Human Condition

hiking using cell phone

And now for the sixth and final principle: Humane technology improves the human condition and helps people realize the dreams they have of themselves.

No matter what your government might be telling you, we probably don’t need better defense technology. Instead of killer robots and city-leveling bombs, we need tech that adds to the very best in ourselves- our health, our minds and our dreams for the future. Naturalist E.O Wilson’s notion of biophilia should not be limited just to humans. Technology should love life as much as we do.

Humane technology, as a concept, can be tricky to pin down. What is humane in one circumstance is irritating or destructive in another. A cell phone may be more humane than a landline, permitting the talker to wander around, free to conduct business or call home from the far side of the globe. But cell phones may be inhumane for precisely this reason. A Blackberry or iPhone can seem less like an indispensable fifth limb than a second mouth that just won’t shut up. A technology can never defined as entirely humane or entirely inhumane. There is no end point that makes a certain device ‘humane.’ We may not know it by how it looks, but we will know it by how it feels.

Photo

May 10 2011

New steps to meld mind and machine

Bald is beautiful

Until now we’ve seen the types of brain-computer interface where the human has to put on some sort of bulky hat full of wires to control a machine. It won’t be like that for long: the future of organic electronics may already be here.  In 2009, a team of Swedish scientists created the first artificial nerve cell that communicates with nerves in their own language of neurotransmitter chemicals, rather than with electrical impulses.  More recently, another team at the University of Wisconsin-Madison scratched the surface of a new kind of brain-machine interface by wiring computer chips with living nerve cells.

These technologies are radically shifting conventional brain-computer interfaces.  Not only can they help people with diseases such as schizophrenia or Parkinson’s, but they also present exciting possibilities for neurotypical humans.  For example, such devices could allow you to control the machines around you, and to communicate with them as well.  Yes, creepy if it gets hacked. Or here’s another idea: what if you could communicate your thoughts to another person just by thinking? Then it wouldn’t be brain-machine interfaces anymore, but brain-machine-brain interfaces.

Photo: link

May 04 2011

Remote kissing device

Click here to view the embedded video.

Nobuhiru Takahashi, student at the Kajimoto Laboratory of the University of Electro-Communications in Chofu City, Tokyo, invented this Internet French kissing device. When a bended straw is touched with the tongue on one end, the motion-parameters will be transferred to a similar device on the other. This invention taps a new market; the storing and trading of famous-idol-kissing-data. Takahashi, notes that “the elements of a kiss include the sense of taste, the manner of breathing, and the moistness of the tongue”. With tongue movement down, these properties have his attention now (let’s hope for Takahashi he gets to do some actual research). The device could also palliate more fundamental issues: “love miles” for instance (the miles we must travel out to people we care about).

Though the technique is not as proficient as f.e. robotic surgery; remote kissing could herald a new compassion-through-internet era!
No harm done yet… Lady Gaga is the best coffee-stirrer I know.

April 27 2011

Hungry Birds

Hungry Birds

A while ago I wrote a post about birds which tried to adapt to the city by singing louder and in different tones than before.

Now it seems the birds have taken this adaptation to the next level and started tweeting, in the digital variant. While they already lend their image and name to this popular service, they could never use it until the people of the Latvian weekly magazine “Ir” made Birds on Twitter.

A keyboard made of fat allows the birds to tweet while they eat. Check out the poetry of the birds @hungry_birds.
Unfortunately we will have to wait until November before they start tweeting again, as spring is setting in, which means there is much more to do than tweeting all day long.

Older posts are this way If this message doesn't go away, click anywhere on the page to continue loading posts.
Could not load more posts
Maybe Soup is currently being updated? I'll try again automatically in a few seconds...
Just a second, loading more posts...
You've reached the end.