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January 30 2012
Years

Good old analog technology, now even better than ever before. Artist Bartholomäus Traubeck created a hyper-nostalgic record player that, rather than making music from vintage vinyl records, uses slices of woods to generate sound.
The player analyses a tree’s year rings for their strength, thickness and rate of growth as input for a generative algorithm that outputs piano music. Watch the video to enjoy the sound of a tree and appreciate the beauty and variety of nature from a whole new unexpected perspective.
Click here to view the embedded video.
Thanks Yuri Keukens.
January 28 2012
Goats Replace Lawnmowers in San Francisco

They might not be as fast, but goats offer several advantages over diesel-powered lawnmowers. They’re quieter, they emit fewer greenhouse gases, and they fertilize soil as they go for no extra charge. They can easily climb slopes where mowers can’t reach, and can clear thick brush without the help of herbicides. City Grazing of San Francisco has capitalized on the benefits of goats, and leases out their 50-member herd for landscaping needs around the city.
These back-to-the basics of landscapers who replace mowers with goats, or farmers who replace tractors with horses, represent an unusual trajectory for the Hierarchy of Technology.* Technologies normally become accepted and widely-used before they are superseded by new technologies and sink out of sight. Except for meat production, livestock has largely lost out to machinery in industrialized settings. In a time where oil was cheap and global warming unknown, goats and horses were clearly obsolete. But in other contexts – greenhouse gas emissions, soil erosion, cuteness – it becomes clear that old-fashioned, four-legged technologies can become cutting-edge a second time.
*For more about the Maslow-style Hierarchy of Technology, get your hooves on a copy of the Next Nature book.
January 18 2012
Playing With Pigs
Click here to view the embedded video.
Besides children and pets, it turns out that pigs are also attracted to interactive interfaces. Pig Chase is a computer game in which pigs and people can play together. The aim of the project is to entertain pigs in the bio-industry and to research the relationship between the cognitive capacities of pigs and people.
So, how does the game work? A screen with light effects in the pigs’ pen is connected to an iPad. Pigs are fascinated by the movement of light and attracted to new light spots on the surface. The iPad user controls a ring of light, which the pig follows with its snout. The human participant leads the pig’s snout to a target. When the target is reached, the pig is rewarded with a display of fireworks.
Pig Chase is developed by The Utrecht School of the Arts (HKU) and Wageningen University. Video and more information on Playing with Pigs. Via Mashable.
December 19 2011
Using Pigeons as Protestors
Click here to view the embedded video.
Artist Jaroslav Kyša has invented a novel form of social protest. By scattering seed in front of targets in London, he can attract droves of pigeons that disrupt shoppers and slow down traffic. Kyša’s tactic might be a useful diversion for the Occupy protestors. After all, birds are immune to capsaican, the active ingredient in pepper spray.
Via Edible Geography.
December 17 2011
Skyscrapers for Pandora

We’ve previously featured architecture that imitates nature by opening its walls like a flower, or drifting like a cloud. However, maybe this is not imitation enough. The next award-winning example by designer Stanislaw Mlynski shows a building made of the Re-cell ecological wall, which promises to turn a high-rise into an ecosystem. The cells use organic waste as an input, and produce filtered water, grow plants, and reduce C02. Now apartment-dwellers get to experience nature outside their windows. Decide for yourself: Does this project offer a promising future, or does it merely replace nature?
From the architect’s website:
“Imagine a waste bin. Take that bin and fill it with compostable products like grass cuttings, tea bags, & cardboard (just do it). Now attach your new plant-worthy cell to the facade of an ugly building with thousands of other composting bins (don’t forget the plant). You’re all finished! Now watch it grow, reduce CO2, collect rainfall for reuse, and transform your least favourite eyesores into a recycled, green, and overall cool looking structure. Now wasn’t that easy?”


via Yanko Design
December 12 2011
Crickets Inspire New Sensitive Sensor

Inspired by crickets, researchers of the MESA+ Institute for Nanotechnology of the University of Twente in the Netherlands have build a biomimetic sensor that can measure changes in airflow and pressure. It resembles the same sensory system of ‘filiform hairs’ that crickets use to perceive their predators.

The tiny artificial hairs, made of polymer SU8, are broader at the base and thinner near the top. The base of each hair rests on a flexible surface that, when moved, changes its electrical capacity, thus providing a means to meassure movement. By alternating the voltage, the hairs can be made more or less stiff, changing the sensitivity to movement. If the hairs are limper, they can measure smaller movements in airflow and pressure, up to ten times as much compared to a stiff hair.
Via University of Twente.
December 07 2011
Conquering the Skies

Everywhere we go, we conquer the land and shape it to our preferences. The next place to build might as well be the clouds. Tiago Barros, designer and architect, has decided to move away from our hectic schedules on Earth’s surface and design a cloud where we can carelessly float around.
The Passing Cloud is a series of zeppelin-like spheres with a fence-like structure on top to keep us from falling back to our stressful routines. The only resource needed is the stainless steel and nylon that form the spheres. Practically no power is needed to move the structure but the wind. But once we board Barros’ floating city, where is it headed? Only nature can tell.
December 01 2011
Robot Guide Dog
Click here to view the embedded video.
Possibly the answer for blind people with cynophobia, the fear of dogs. This robot guide dog is stil a bit slow compared to the old nature version, but as technology advances it will surely compete with the old, trusted, yet expensive guide dogs.
Via diginfo.tv
September 17 2011
Brainscan App

By hooking up a commercially available EEG headset to a Nokia N900 smartphone, Jakob Eg Larsen and colleagues at the Technical University of Denmark in Kongens Lyngby have created a portable system to monitor neural activity of the brain. Wearing the headset and booting up an accompanying app, creates a simplified 3D model of the brain that lights up as brainwaves are detected. The brain-image can be rotated by swiping the screen. Furthermore, the app can connect to a remote server for more intensive data-processing, and then display the results on the cellphone. The system might assist people with conditions such as epilepsy, attention-deficit hyperactivity disorder and addiction. One small step for science, but a giant leap for health care. Source: newscientist.com
August 31 2011
Theriomorphous Cyborg

The Animal Architecture Awards have just announced the winners of their 2011 contest. Taking first place is Simone Ferracina’s Theriomorphous Cyborg, a (speculative) augmented reality game inspired by Jacob von Uexküll’s notion of the animal umwelt. Not truly architectural, Theriomorphous Cyborg instead shifts how a human participant relates to space and the landscape. Each level in the free-form game takes the player through different modes that relate to the sensory capacities of various animals. Ferracina writes:
“Inspired by migratory birds and their ability to perceive the Earth’s magnetism, LEVEL 1 superimposes the participant’s field of vision with an additional signal consisting of directional color patterns. The gamer learns to navigate space according to his/her own magnetic compass.”
Once the participant has mastered one form of perception, she advances to more outlandish experiments with vision and navigation. Level 3 essentially blinds the player, and replaces his vision with the feed from a series of hacked CCTV cameras. Level 6 covers up billboards with images of bee-friendly flowers. A mouthpiece morphs the user’s words into animal noises, robbing her of the ability to communicate with language. By imagining an animalistic version of future devices, Theriomorphous Cyborg presents a trippy, compelling alternative to the assumption that all technology must be anthropocentric.
July 19 2011
Streetlight Trees

We all know the cellphone masts disguised as trees, created in an attempt to blend technology within the ‘natural’ landscape. Now Taiwanese scientists have created trees that could function as streetlights. They infused the leaves of Bacopa Caroliniana with gold nanoparticles which causes the chlorophyll to produce a reddish luminescence. This phenomenon is awkwardly named bio-LED by the scientists.
According to Yen Hsun Su of the Academia Sinicia and the National Cheng Kun Univerisity: ‘The bio-LED could be used to make roadside trees luminescent at night. This will save energy and absorb CO2 as the bio-LED luminescence will cause the chloroplast to conduct photosynthesis,’ This means that while the tree is ‘lit’ more CO2 is consumed from the atmosphere, therefore the glowing trees could reduce carbon emission, cut electricity costs while still lighting streets safely.
July 15 2011
Windmill Trees

A new Dutch landscape with windmills up to 120 meters. Designed by NL Architects.
June 16 2011
Catalytic Clothing
Click here to view the embedded video.
Catalytic Clothing is a fashionably calm technology that aims to tackle air pollution by embedding a substance in the clothing that purifies air when you wear it.
The purifying effect is established by treating clothes with a photo-catalyst that is able to break down air borne pollutants from industry and motor vehicles. This photo-catalyst can simply be added to your clothing in a normal laundry procedure.
It almost all sounds too good to be true, until you read that a significant reduction in the level of air borne pollutants in a large city such as London will only be achieved if, for every meter of pavement width, 30 people wearing catalytic clothes walked past each minute – unsure if you can still breathe in such a crowded space.
Nonetheless we must applaud the symbolic power of the concept. And luckily, the photo-catalyst can also be added to paints, cements and paving stones.
The Catalytic Clothing project is a collaboration between artist/designer Helen Storey and chemist Tony Ryan. Thanks Kat Chan.
June 10 2011
A bacteria of a different color
Click here to view the embedded video.
In 2009, undergraduates at the University of Cambridge worked with scientists and artists to engineer E. coli into E. chromi, a new type of bacteria that secretes a range of colorful pigments. The genetic ‘BioBricks’ responsible for color can be combined with other custom DNA sequences to achieve various useful effects. For instance, E. chromi could color feces blue in the presence of an intestinal disease, or turn red in response to arsenic in groundwater.
In future scenarios, the altered bacteria give rise to a new profession of chromonauts who search the earth for new organic pigments. The Orange Liberation Front, an imaginary Dutch terrorist organization, might even demand an end to patents on orange-generating genes. The above video, which won the Bio:Fiction prize for documentaries, is a fun look into some plausible (and less so) applications for a new piece of biotech. The technology used for E. chromi bacteria may open new areas for information decoration on a living canvas. Maybe transgenic humans will someday flush blue when they’re feeling down, or cover up an actual yellow belly when they’re being cowardly. I feel less enthusiastic, however, about rainbow-hued poop that marks every stomach bug.
June 08 2011
The Sound of the Blue Canary

Blue is a beautiful color, but its sound is simply irresistible. It is the song of the unhappy and the depressed. It is a sound that touches people. It was also the sound of a little songbird, the Serinus Canaria Domestica, a sound that so moved me, I was led on a voyage of discovery into the world of birdsong. The Serinus Canaria Domestica is the man-made descendant of the Wild Canary, a finch originally from the Canary Islands, which nowadays exists in many different breeds. This essay deals with the cultivation of the song-bred canary and imagines how its story might lend inspiration to the sound design of electric cars.
By BERRY EGGEN
Sounds ‘exist in time and over space’ [1]. You can hear a sound without having to face the source that produces it; you only have to be listening or recording at the right time. If you want to see an object, however, you have to be facing it. And, in most cases, you can re-view the object at different moments and for longer periods; visual objects therefore ‘exist in space and over time’.
When you are a small bird living in dense foliage, leaves prevent effective visual communication. This makes sound an excellent alternative for warning or impressing your mates, or for marking out your territory. The volatile character of sound, however, makes its evolutionary development difficult to trace, whether it be birdsong or vocal communication in animals in general. We know from visual fossil inspection, for example, that there was a close relationship between dinosaurs and birds [2]. At the same time, though we have a sense of what dinosaurs looked like, we can only imagine their vocal expressions today.
In On the Origin of Species, Darwin explains how adapting to changing conditions in the natural environment results in survival for some living organisms and extinction for others. Biologists have discovered that this principle of ‘natural selection’ not only causes species to develop subspecies with very different characteristics that are determined by heredity, but also lies at the basis of the origin of new species [3]. The Domesticated Canary is a subspecies of the Wild Canary and contains a wide variety of breeds that have not been scientifically classified. The origin of these (new) breeds is a result of ‘human selection.’ But what exactly does this ‘human selection’ principle entail? And can this principle inspire, or maybe even guide, the sound design of next nature? Before focusing on what comes ‘Next’, I will briefly review the ‘Current’ ground of Nature’s infinite design space as cultivated by human breeders of the species: Canaria.
Nowadays, three main groups of domesticated canaries can be distinguished: posture, color, and song canaries. The various breeds within these groups show a wide variety of different shapes (small, big, curved, bowed, curly-feathered, crested, and more…) and colors (green, yellow, red, brown, white, orange, gray, and more…, though no blue!). The song canary group comprises different breeds with clearly distinguishable songs. Unfortunately, the richness and uniqueness of these different songs cannot be captured in words; a ‘sound’ description would take pages! For now, I will introduce two of the most familiar breeds of this group: the Harz Roller (a.k.a. the German Roller) and the Waterslager (a.k.a. the Malinois).
The song of the Harz Roller canary was cultivated in the Harz Mountains in Germany, whereas the Waterslager originates in Belgium. The melancholy song of the Harz Roller is characterized by relatively slow, nostalgic, soft accents as compared to the jubilant song of the Waterslager, which has a more animated rhythm with sound segments (tours) that are more individually distinct [4]. Although these song-bred canaries sound very different from each other, the Wild Canary is their shared ancestor. What selection principles were involved in the breeding of these distinct songbirds?
To answer this question, we will assume the vantage points of the range of actors involved in the evolutionary process. The male bird is the lead character—he’s on lead vocals. He’s the only one that sings; female canaries, and female birds in general, do not sing. And he had better sing well (!), to impress the female canary, create a bond, and bring about a successful mating. In our case, however, the act of singing clearly goes beyond the mating function: the male bird not only has to please the female bird, but the human breeder as well. Unbeknownst to the male bird, it is ultimately the breeder who decides for or against the composition of a possible breeding pair based on the song qualities of the male bird.
However, there is an important difference: the breeder’s (= human) selection criteria predominantly relate to the aesthetic qualities of birdsong, whereas the functional qualities of the song of the male bird seem to dominate natural selection principles. Female birds judge a male bird’s physical fitness for reproduction on his vocal performance. Yet any person who has ever listened to the varied, beautifully nuanced, and apparently improvised phrases performed by a solitary songbird with no other birds in its direct vicinity might seriously wonder whether reproduction is the only intrinsic motivation for birds to sing [5]. The third principal actor is the female bird. She not only has to be susceptible to the male’s singing courtship behavior, but she should also supply a good genetic blueprint for nesting behavior, as this is what determines the actual offspring produced in any generation.
In the case of the Harz Roller and Waterslager breeds, breeders’ opinions about what made the perfect canary song differed sharply. The Harz Roller breeders preferred low, smooth, rolled sounds above shrill, noisy sounds, leading to the calm, melodic song of the Harz Roller as it is known today. For the breeders of the Waterslager canary, on the other hand, the song of the Nightingale was the model to emulate. This led to the interrupted, boiling and rolling water beats and metallic tone qualities that characterize today’s Waterslager song. Already in the nineteenth century, breeders organized clubs to share knowledge and to hold song contests. Standards of song quality were first established within these clubs, and eventually led to worldwide standards describing the various song tours and their ideal qualities.
Scientists have recently discovered [6] that these canary breeds differ with respect to hearing sensitivity for high-frequency sounds. Waterslager canaries show impaired hearing in the frequency range in which their vocalizations contain the most energy. In other words, in order to contact a ‘hard-of-hearing’ female, a male Waterslager has to produce louder sounds. This finding demonstrates that the non-singing female birds have an equally important role in the evolutionary emergence of new song-bred canaries. At this point, the case of the Serinus Canaria Domestica has been introduced in sufficient detail to address the main question of this essay: how can the cultivation of traditional nature inspire Next Nature’s sound design? For this purpose, and as a hypothetical example, I will consider a challenge currently faced by car manufacturers—sound design for electric cars.
Car manufacturers have known for quite some time that the sounds their cars produce need to be explicitly designed. While the functional quality of car sounds guarantees skilled and safe driving, their subjective qualities are crucial to the driver’s overall experience, as well as the car company’s brand image. Consider the subjective associations of a car door slamming or an accelerating car engine. A car that does not produce (the right) sounds has the same effect on the driver’s experience as a silent movie played on a full-blown, state-of-the-art home theatre system.
By mapping the lead characters of the song-canary case directly onto the stakeholders involved in the sound design of future electric cars, some intriguing new interactions immediately pop out. The car (male bird) produces the sounds that will impress and seduce its future owner (female bird) into purchasing.
The sound designer or car manufacturer (breeder) decides which car and corresponding sound set best matches a particular customer segment. This may sound like common practice, but songbirds and their ‘designers’ do things differently. First of all, their songs are dynamic and adapt gradually to the changing environment. Moreover, as we have seen, cultivated birdsong goes beyond the functional, and the aesthetics of expression are at the heart of its being. For future electric cars, this could mean that the basic ‘brand specific’ sound synthesis algorithms and the type of sounds they are able to generate will still be defined by the car manufacturer, but that individual cars may be able to learn sounds and adapt them to their own environments and driver preferences. In this scenario, a Ferrari will always sound like a Ferrari, but a Ferrari from the countryside will easily betray its origin by sounding completely different than an urban-raised Ferrari. More ‘open’ futuristic scenarios would allow any car to disguise itself as a Ferrari sound-alike [7], or even audiomorph into a Batmobile destined to break the sound barrier.
Other adaptive schemes could breed ‘cars with personalities.’ A future car, for example, could adapt its sound to its owner’s driving style, or sonically radiate the driver’s personality traits. Such sonifications would enable drivers and their environments to become aware of behaviors which, if desirable, could boost self-esteem or, in the case of unwanted behaviors, could motivate for behavioral change. And what about car-driver units synchronizing their sounds to those of other car-driver units, much like cicadas sometimes synchronize their songs, or as song-canaries have been trained to sing in pairs or in groups of four? Such emergent phenomena could create positive feelings of being connected and, at the same time, improve traffic flow.
Many more scenarios could be envisioned, but the most important challenge remains to create the right conditions for an ecosystem to emerge in which all stakeholders (car manufacturers, intelligent cars (!) and car drivers) will be able to freely explore the opportunities offered by sound. As we have learned from the case of the song-bred canary, these explorations need to be determined by interactions between the various stakeholders. The conditions for interaction need to be defined properly in order for this kind of evolution to thrive—one in which brand-specific sound sets simultaneously reflect the personal preferences shaping the driver-car relationship. Only then will there be a chance that one day, at daybreak, I will be moved again, this time by the sad song of a lonely abandoned car, subtly standing out from the peaceful dawn chorus in my backyard.
References
[1] Gaver, W.W. (1989). The Sonic Finder: An interface that uses auditory icons. Human-Computer Interaction, 4 (1), 67-94, 1989.
[2] Ruben, J. (20 10). Paleobiology and the origins of avian flight. Proceedings of the National Academy of Sciences, 107, 2733-2734, 2010. 2010; or for a popular summary see: http://www.sciencedaily.com/releases/2010/02/100209183335.htm
[3] Orr, H.A. (2009). Testing Natural Selection. Scientific American 300, 30-37, 2009.
[4] World Confederation of Ornithology: Song Standard of the Waterslager/Malinois Canary. http://www.westernwaterslager.com/text/Articles/SongStandards/COM/COMStd.htm retrieved on 02-09-2010.
[5] Rothenberg, D. (2005). Why Birds Sing – One Man’s Quest to Solve an Everyday Mystery. Penguin, Allen Lane, Great Britain. 978-0-713-99829-6; also see accompanying website: www.whybirdssing.com retrieved on 02-09-2010.
[6] Okanoya, K., Dooling, R.J. and Downing, J.D. (1990). Hearing and vocalizations in hybrid Waterslager-Roller canaries (Serinus canarius). Hearing Research, 46, 271-276.
[7] Hukar Ozyasar (2010). How to make my car sound like a Ferrari. http://www.ehow.com/how_6576564_make-car-sound-like-ferrari.html retrieved 21-10-2010.
May 17 2011
Humane Technology #4: Resonate with human senses

Principle number four: Humane technology should resonate with the human senses, rather than numbing them.
If you’re an office worker or a video game fanatic, you may spend most of your waking hours staring at a screen, and not tasting, touching, or smelling much of anything. How much more engaging would the constructed environment be if we had squishy computers or scented information? This is the basis of information decoration, which attempts to expand the digital interface beyond the flat screen of a computer or cell phone.
Humane technology recognizes that humans are sensory organisms, made to live in a rich three-dimensional environment. Neurologists have counted between 9 and 20 difference human senses. It’s time we engage more than just the ones required to operate a computer. That blaring 7 AM alarm may be the norm, but it feels better to be awoken by the gradual glow of a sunrise-style lamp or pillow.
May 04 2011
Remote kissing device
Click here to view the embedded video.
Nobuhiru Takahashi, student at the Kajimoto Laboratory of the University of Electro-Communications in Chofu City, Tokyo, invented this Internet French kissing device. When a bended straw is touched with the tongue on one end, the motion-parameters will be transferred to a similar device on the other. This invention taps a new market; the storing and trading of famous-idol-kissing-data. Takahashi, notes that “the elements of a kiss include the sense of taste, the manner of breathing, and the moistness of the tongue”. With tongue movement down, these properties have his attention now (let’s hope for Takahashi he gets to do some actual research). The device could also palliate more fundamental issues: “love miles” for instance (the miles we must travel out to people we care about).
Though the technique is not as proficient as f.e. robotic surgery; remote kissing could herald a new compassion-through-internet era!
No harm done yet… Lady Gaga is the best coffee-stirrer I know.
April 22 2011
Morphing Interaction
Click here to view the embedded video.
Imagine a world where the shapes of all objects around you would be able to change on the fly. Envision a future where nanotechnology and morphing become ubiquitous and blend in with the physical environment of the everyday. One day society will look back on our crude, static appliances and wonder how we survived without programmable matter catering to our needs.
It is the goal of designer Jeffrey Braun to explore how to design for a new interaction paradigm that is proposed as ‘Morphing Interaction’, as conducted at the Next Nature lab. When the digital merges with the physical world, our perceptions of space, time and the physical become a play with reality. As morphological properties do not impose specific forms or interactions for a design, it allows for an abundance of functionalities. The freedom of form that will be inherent to these products might not inform the user about the physical actions. Meaningful actions, forms and states will need to be created, where a harmony between human physicality, interface and physical representation is needed.
As history learns, major innovations in technology bring forth new types of products with new interaction styles. Be it hand-crafted products and tools, more complex ones with mechanisms, towards electrical and the present day electronic products. The virtue in nanotechnology consists in finding the golden mean that avoids both overly confident decisions to proceed and overly fearful restraint. That does not give a list of boxes to check off, but can promote a virtuous ethos in which research and development serves and protects people and the environment.
The context, to design for the experience of using cutlery, was chosen to enter the discussion in critical dialogue in which rapidly increasing development in nanotechnology gives rise to an expectation that cannot be fulfilled yet, while the real challenge is to envision a future where nanotechnology and morphing objects become ubiquitous and have to blend in with the physical environment of the everyday. The design space needed to be a specific accepted product or tool used every day, in order to put people in control of morphing interaction. ‘New’ technology will be introduced through ‘old’ familiar things.
Follow his endeavours at jeffreybraun.nl.
March 16 2011
Soundmixtree
Click here to view the embedded video.
Diego Stocco is sound designer and composer from Burbank CA/US. He plays a tree as a rhythmic musical instrument, recording its sounds using a custom stethoscope. I suggest him to get in touch with Guido Maciocci to start a band.
via Boingboing.net
Soundmixtree
Click here to view the embedded video.
Diego Stocco is sound designer and composer from Burbank CA/US. He plays a tree as a rhythmic musical instrument, recording its sounds using a custom stethoscope. I suggest him to get in touch with Guido Maciocci to start a band.
via Boingboing.net
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